﻿using DeepEarth.Core;
using System.Collections.Generic;
using ProjNet.CoordinateSystems.Transformations;
using ProjNet.CoordinateSystems;
using System.Windows;
using System;
namespace DeepEarth.Toolkit.Controls
{
    public enum Hemisphere { North, South };

    public class Zone
    {
        public int Number { get; set; }
        public Hemisphere Hemisphere { get; set; }

        public static bool SameZone(Zone a, Zone b)
        {
            return a.Number == b.Number && a.Hemisphere == b.Hemisphere;
        }
    }

    public class UTMLocation
    {
        public Zone Zone;

        public double Northing;
        public double Easting;
    }
}
